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Category: Lighting. GDC Retrospective and Additional Thoughts on Real-Time Raytracing. This post is part of the series ““. Just got back from GDC. Had a great time showcasing the hard work we’ve been up to at SEED. In case you missed it, we did two presentations on real-time raytracing: DirectX Raytracing… Continue Reading Surfel-based Global Illumination (from GDC slides)